OBJECT.ObjectID = 1
OBJECT.Name = "Stolen Weapon"
OBJECT.Type = OBJ_LOOTQUEST
OBJECT.Quest = 1
OBJECT.Model = "models/devin/rpgdm/armor/chest/chest_multitype.mdl"
OBJECT.LootTable = {
	{1, 1, 100}
}
OBJECT.Casted = false 
OBJECT.CastTime = 0


